For example a hectic and fast speed for various elements in a composition could disorient the viewer and make them feel uneasy due to the rapid movement and unpredictable nature of the content. With these two concepts in mind, together they would be an experimentation with speed and how the speed of particular elements in a composition can effect the audience in different ways. Inspired by the rhythmic nature and structure of the heart, the speed and somewhat unpredictable nature of molecules and the way they function when heat in introduced was also an appealing element. The mechanical orientation and function of a heart has always intrigued me and I wanted to create a projection that would have the same rhythmic and paced flow of the organ. With that being said, the heart and molecules came to mind. After being inspired by a classmates previous "wall washing" assignment I decided to focus on biology and the body in general. I wanted to make the project repeatable, so I built the file in such a way that any music video could be dropped in to be used.įor the relief mapping project I wanted to work with creating content that was simple yet indicative of the chosen theme. This made the lighting on the sculpture change with the music, composited over the AE video. In MM, I added the virtual light on the 3D object and controlled it with the audio from the video. I also added the music video onto the background, so that I was using as many pixels as I could. The shadows ended up only casting behind the layers that were turned on, made for some pretty cool effects. This turned out way cooler than I was expecting. That by itself was pretty cool, but I thought it could be a little more interesting, so I added a light that casted a shadow on the wall behind the piece. I then added opacity switches to each of the layers, and created a rule that they would be on if the null was above them. I created a null object that moved based on audio levels.
Mapping bocks using madmapper code#
Once I had all of the layers set up, I wrote a little bit of code to make everything work properly.
I then rebuilt an After Effects document using the lines from the 3D model and the reference image from the spatial scan. I decided to go with 'Rescuer' by Rend Collective.
The first thing I had to do was pick a music video to use. I think if I were to do something like this again I would try to incorporate reactive music as well with the particles in after effects. Upon completion I felt like this assignment was overall my most favorite, the calibration process and the flexibility given with using Uv'd obj files gave my a ton of room to experiment and come up with something unique to me.
I used this same overall method with my second composition, but used footage from an anime and blended triangles I created from masks and the after effects plugin "Plexus". I assigned the video outputted from after effects onto the calibrated obj in madmapper. I blended the Mir layer over my subject using the Stencil Alpha mode then added some glow and heat distortion to get my final look which I brought into madmapper. I added a blue tint to my subjects footage and maintained the black values for blending purposes and because I wanted to go for a blue dreamy look. Using a plugin called Trapcode Mir, I created an animated mesh which I planned on blending with my subject. I wanted to keep my interview footage steady regardless of my subjects posture changes and head movements, so within after effects I tracked a 3D camera using points assigned to my subjects face. I came up with a cool effect that I translated onto footage of my favorite anime as well, something a bit more dynamic. Instead of using one of the two heads placed in the lab I thought hiding the face within David's abstract concept would match my documentaries theme of lost identity.
I've been putting together an interview style documentary about cultural identity within a small Ethiopian tribe and thought it would be great to use some of the footage from my subject on this assignment.